flash cartoons
Archive for the ‘video’ Category
narrative form
Posted by chanstudy on October 29, 2007
softwarefusion,motion,
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2D Animation
Posted by chanstudy on October 29, 2007
flash cartoons
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some work of anime story moive
Posted by chanstudy on October 24, 2007
for anime1blog
sakara02 user
Work it anime chicks
http://www.youtube.com/watch?v=NvB9hsx031o
http://www.youtube.com/watch?v=iLGEPGsWxHw
Fullmetal Alchemist-Opening
http://www.youtube.com/watch?v=DijCDiCdNvg&NR=1
naruto
inuyasha
anime ugly
http://www.youtube.com/watch?v=LzuIHtbx5rQ
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digital narrative
Posted by chanstudy on October 22, 2007
Digital Narrative: Sound and Vision is designed to help your to develop your understanding of narrative structures and the opportunities provided by “new media” for storytelling. The module will use examples of practice from film and video history and cover the cinematic syntax that informs our contemporary perception of what narrative is and how it has been used to construct cinematic meaning.
As part of this module, you will explore film, video, sound works, video installation, games, DVDs, CD-ROMs and visual online narratives.
Through a close study of a chosen existing narrative? ranging from film-montage, video performance-art, music videos, video games, digital puppetry, animations, net narratives, you will identify and appraise the context for your own creative work.
You will be given the opportunity to experiment with different approaches to storytelling, and you will be asked to consider the significance of some of the following aspects within time-based digital media:
image and sound in a storyline.
What does sound bring to a narrative
stories within a gaming environment,
computers as theatre
the use of time to create short and long term memories
flashbacks and a “reframing” of key events in a plot
the management of parallel and concurrent strands in narrative
the need for plot stranding, counterpoint and balance
the use of databases as a means of providing variation of storyline
interactive and noninteractive narratives
digital narrative and immersive, sensorial experiences
“classical” and abstract narrative structures
character development
tension build up and suspense
atmosphere and ambient characteristics in narrative
audience: catharsis within narrative
the narrator and narrative voices
location and environment
We will discuss who are the main artists, what are the key debates and artistic-forms. We will explore the critical and artistic precedents of digital narrative and appraise how it is new and distinctive? You will explore key creative problems using, mainly, Apple’s Final Cut Studio to create a short digital narrative.
You will attend to the mode of exhibition of your work: how will an audience experience the narrative? What creative
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ChanStudy’s Weblog
Posted by chanstudy on October 22, 2007
ChanStudy’s Weblog
Digital Narrative: Sound and Vision is designed to help your to develop your understanding of narrative structures and the opportunities provided by “new media” for storytelling. The module will use examples of practice from film and video history and cover the cinematic syntax that informs our contemporary perception of what narrative is and how it has been used to construct cinematic meaning.
As part of this module, you will explore film, video, sound works, video installation, games, DVDs, CD-ROMs and visual online narratives.
Through a close study of a chosen existing narrative? ranging from film-montage, video performance-art, music videos, video games, digital puppetry, animations, net narratives, you will identify and appraise the context for your own creative work.
You will be given the opportunity to experiment with different approaches to storytelling, and you will be asked to consider the significance of some of the following aspects within time-based digital media:
image and sound in a storyline.
What does sound bring to a narrative
stories within a gaming environment,
computers as theatre
the use of time to create short and long term memories
flashbacks and a “reframing” of key events in a plot
the management of parallel and concurrent strands in narrative
the need for plot stranding, counterpoint and balance
the use of databases as a means of providing variation of storyline
interactive and noninteractive narratives
digital narrative and immersive, sensorial experiences
“classical” and abstract narrative structures
character development
tension build up and suspense
atmosphere and ambient characteristics in narrative
audience: catharsis within narrative
the narrator and narrative voices
location and environment
We will discuss who are the main artists, what are the key debates and artistic-forms. We will explore the critical and artistic precedents of digital narrative and appraise how it is new and distinctive? You will explore key creative problems using, mainly, Apple’s Final Cut Studio to create a short digital narrative.
You will attend to the mode of exhibition of your work: how will an audience experience the narrative? What creative
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anime stuff
Posted by chanstudy on October 22, 2007
2007 fall New Anime Trailers 1/3
Devil May Cry Anime: Mission 1 (ENGLISH SUBS!)
22:37
Anime Couples – Everything You Want
anime amv
anime COUPLES – LOOK AT US
Anime Couples 2-Look At Us Now
Robot Anime History 1985-1990 (10/13) Z Gundam-Exkaiser
Angels (Downloadable!!)
Sexy Anime Demon Girls
Anime love
AniME LoVe
Spirited Away [The Movie] Part 1
x1999
angelic layer
chun hyang
chunyang
rg vega
suki
xxxholic
man with the many faces
clamp
Anime 2 /Forrueiros – ComoTodo Amor
Green Day – She’s a Rebel
KIBA anime – First Opening
Kiba 2nd opening
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LET’S GET STARTED
Posted by chanstudy on October 9, 2007
The easier way to keep notes and findings!!!
Posted in internet and network art, m.machines, video | 1 Comment »